Whether you are a beginner or not in C# you need to know the default values of primitive types when writing software. These values serve as a foundation for variable initialization and can prevent unexpected behaviors in your applications.

What are Primitive Types?

Primitive types, are the basic data types provided by a programming language. In C#, these types are structures and are value types, meaning they hold the data directly rather than a reference to the data. String and object are not primitive types.

Default Values

When you declare a variable of a primitive type without initializing it, .NET automatically assigns it a default value. Here’s a breakdown of the default values for common primitive types:

  1. Integral Types
    • byte: Default value is 0.
    • sbyte: Default value is 0.
    • ushort: Default value is 0.
    • short: Default value is 0.
    • uint: Default value is 0.
    • int: Default value is 0.
    • ulong: Default value is 0.
    • long: Default value is 0.
    • char: Default value is '\0' (U+0000).
  2. Floating-Point Types
    • float: Default value is 0.0f.
    • double: Default value is 0.0d.
    • decimal: Default value is 0.0m.
  3. Boolean Type
    • bool: Default value is false.
  4. DateTime Types
    • DateTime: Default value is DateTime.MinValue (01/01/0001 00:00:00).
    • DateOnly (Introduced in .NET 6): Default value is DateOnly.MinValue (01/01/0001).
    • TimeOnly (Introduced in .NET 6): Default value is TimeOnly.MinValue (00:00:00.0000000).
  5. Reference Types
    • string and other reference types (like classes): Default value is null.

Conclusion

Default values in .NET provide a safety net for developers, ensuring that uninitialized variables of primitive types have a predictable value. By understanding these defaults, you can write more robust and predictable .NET applications.

*We will talk about Nullable Reference Types (a feature that if enabled, changes the way reference types work in C#) in a future blog post.

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