Whether you are a beginner or not in C# you need to know the default values of primitive types when writing software. These values serve as a foundation for variable initialization and can prevent unexpected behaviors in your applications.
What are Primitive Types?
Primitive types, are the basic data types provided by a programming language. In C#, these types are structures and are value types, meaning they hold the data directly rather than a reference to the data. String and object are not primitive types.
Default Values
When you declare a variable of a primitive type without initializing it, .NET automatically assigns it a default value. Here’s a breakdown of the default values for common primitive types:
- Integral Types
byte: Default value is0.sbyte: Default value is0.ushort: Default value is0.short: Default value is0.uint: Default value is0.int: Default value is0.ulong: Default value is0.long: Default value is0.char: Default value is'\0'(U+0000).
- Floating-Point Types
float: Default value is0.0f.double: Default value is0.0d.decimal: Default value is0.0m.
- Boolean Type
bool: Default value isfalse.
- DateTime Types
DateTime: Default value isDateTime.MinValue(01/01/0001 00:00:00).DateOnly(Introduced in .NET 6): Default value isDateOnly.MinValue(01/01/0001).TimeOnly(Introduced in .NET 6): Default value isTimeOnly.MinValue(00:00:00.0000000).
- Reference Types
stringand other reference types (like classes): Default value isnull.
Conclusion
Default values in .NET provide a safety net for developers, ensuring that uninitialized variables of primitive types have a predictable value. By understanding these defaults, you can write more robust and predictable .NET applications.
*We will talk about Nullable Reference Types (a feature that if enabled, changes the way reference types work in C#) in a future blog post.
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